Chapter 1: Introduction
Chapter Goal: An introduction to the book where goals and main topics are introduced to the reader.
Sub -Topics
1. What is AI?
2. AI in games
3. Intelligent agents
4. Knowledge representation
Chapter 2: Movements
Chapter Goal: Introducing the reader to steering and basic AI moving behaviors, in particular wandering and following the player.
Sub - Topics
1. Moving in a 2D world
2. Moving in a 3D world
3. Steering
4. Moving behaviors (wandering vs following)
5. A case study: car games
6. Project: mini car traffic simulator
Chapter 3: Pathfinding
Chapter Goal: Introducing the reader to pathfinding algorithms and problem-solving approaches.
Sub - Topics:
1. Graphs
2. Pathfinding algorithms: Dijkstra
3. Pathfinding algorithms: A*
4. World representation
5. Constraint Satisfaction Problems (CSP)
6. Improving on pathfinding
7. A case study: Warcraft
8. Project: Labyrinth
Chapter 4: Decision Making
Chapter Goal: How does AI takes decisions? In this chapter, the reader will understand how to implement the ability to reason and plan actions using data structures to represent knowledge and search algorithms to find the best sequence of actions. Sub - Topics:
1. Decision trees
2. Finite-state machines (FSM)
3. Behavior trees
4. Fuzzy logic
5. Goal-oriented behavior
7. Rule-based systems 9. A case study: Halo
10. Project: Wumpus' Cave Explorer
Chapter 5: Tactics and Strategy
Chapter Goal: Putting together all the knowledge acquired in the previous chapters to build intelligent agents that can perform well against the player.
Sub - Topics:
1. Putting things together: intelligent agents in action
2. Strategy planning
3. Tactical pathfinding
4. Coordination and tactics in PVE: ambushing the player
5. A case study: 007 Goldeneye
6. Project: Chess with guns
About the Author: Sebastiano Cossu is a software engineer and game developer. He studied computer science at the University of Rome "La Sapienza". He is currently working as Game UI Developer at Feral Interactive Ltd. in London. He wrote the Apress book, Game Development with GameMaker Studio 2.