When Things Get Tricky
Booby trapped bunkers. A recording on a gemstone. Creating a time labyrinth.
Will Tricky be able to trap her would-be assassin before he catches her?
Cracked glass balls! Tricky didn't think anything could top the threat of being killed by the network, but she was wrong!
Tricky has managed to escape the network but she needs to get to the palace in Chestwick before they catch her again. She has to play a recording to The Baron, Tumelo; a recording Lucien Dufray discovered on her obsidian. It had cost Lucien his life, and what it reveals might cost Tricky hers!
On her way, the trees show Tricky a greater menace in the bunkers, not just to her but to the entire landmass, making her quest to destroy the network even more imperative. Tricky decides the key is to get rid of Gandalf, aka Douglas Bottle, who thinks himself some kind of grand wizard. But Tricky's no murderer (just an inadvertent one) and devises a plan, one which, with the help of The Rabble, she hopes to fulfil - oh yes she does.
Will Tumelo support Tricky or blame her? Can Tricky trap Gandalf before he catches her? And is she really considering settling down if she saves the landmass? The only thing Tricky knows for sure is she faces another journey, one that will take her out of the landmass and out of time - she only hopes she can get back.
Tricky's Tales are a series of dark paranormal fantasy novels set a few hundred years from now in a post-apocalyptic world. After a massive shift of the tectonic plates decimated the world and its population, life on the remaining landmass has returned to simple living, with money, rulers and religion no longer tolerated.