About the Book
A compact and basic wargame ruleset for World War II tabletop miniatures for any scale of figures*. Leon's third ruleset fits between his simpler Fast Rules and much more complex Tractics. For 2024, there are many updated features from the first edition, more tank listings, and clarifications in a smaller 6x9" format. 76 Pages, including 22 Pages of Rules, 18 Pages of Game Reference Charts, 36 Pages of Advanced Rules, a Detailed Table of Contents, an Index, etc. More included than many contemporary games where one must buy numerous supplements.Table of Contents
Initial Preparations
Turn Sequence
Movement Capabilities
Types of Movement & Modifiers
Table of Basic Movement Capabilities
Tank & Anti-tank Weapons
Hit-Miss Procedure
Damage Evaluation Procedures
Vehicle Characteristics
Weapon Characteristics, Penetration
Infantry Weapons
Automatic & Non-Automatic Weapons
Damage to Weapons & Vehicles
Infantry Fire Modifiers
Weapon Characteristics
Hand & Rifle Grenades
Melee Hand-to-Hand Combat
Melee Modifiers
Outcomes
Morale After Losses or Under Stress
When to Check Morale & Results
Morale Modifiers
Artillery Weapons
Target Designation & Time Delays
Hit-Miss Procedure
Damage Evaluation Procedures
Weapon Characteristics
Detection of Concealed Units
Designation of Scanned Areas
Basic Detection Capabilities
Detection Procedure
Appendices: (pages 51-72
Further Rules and Guidelines
Historical Background
Armored Vehicles
Crew-served Weapons
Artillery
Structures
Infantry
Entrenchments
Special Weapons
Demolitions
Infantry Anti-tank
Recoilless Rifles
APDS, APCR, & Squeeze-Bore Rounds
Rockets
White Phosphorus
Artillery Fire Close to Friendly Positions
Night Actions
Minefields
Paratroop Drops
Air Strikes
Closing Thoughts
Handling Procedures Efficiently
Using Ordinary Dice
Scales of Representation
Using 15mm Figures
Competition Gaming
Campaign Gaming
Outdoor Gaming
Post WWII Gaming
Troop Quality Clarification
Team Fire Variant
Index (pages 74-76)
*Figures may be based individually or using the included Team Fire Variant, as an Infantry Team of about five figures or Squads of about ten figures. Most players use individual field guns and vehicles, but one could have a "sabot" stand of a platoon of vehicles (ideally magnetized so that one can remove knocked-out vehicles).