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Building a 2D Game Physics Engine

Building a 2D Game Physics Engine


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About the Book

1. Introduction to 2D Game Physics Engine Development2. Implementing the 2D Physics Engine Core3. Incorporating Collision Detection4. Completing the Physics Engine and Rigid Shape Component5. Summarizing the Physics Engine
About the Author: Michael Tanaya is an international graduate student from Indonesia in the Computer Science and Software Engineering program at the University of Washington Bothell (UWB). He received his Bachelor of Computer Science in 2014 from the University of Minnesota at Twin Cities. During his time as an undergraduate he took interests in computer games and web application development. In his free time, he enjoys playing competitive video games, designing and developing video games with Unity(TM) and Cocos2D(TM). Currently Michael is working with Professor Kelvin Sung on developing a system that integrates virtual and augmented reality technologies in creating a multimedia environment for active hands-on learning. He will be graduating in Spring 2017.
Huaming Chen is an international graduate student from China in the Computer Science and Software Engineering program at the University of Washington Bothell (UWB). He received dual undergraduate degrees, in Computer Science and Economics, from Xiamen University in 2015. During his time as an undergraduate, he was interested in data mining and video game design. His projects include a large number of website groups that related to each other and a software system that recommend useful information based on those website groups. He also developed a mobile game using Unity. Currently Hua Ming is working on a project that focuses on designing video games that simplify vision therapy. He will be graduating in Spring 2017.
Jebediah Pavleas is a software engineer that received his Master of Science in Computer Science and Software Engineering from the University of Washington Bothell (UWB) in 2016 as well as a Bachelor of Science in 2012 where he was the recipient of the Chancellor's Medal for his class. In 2015 he interned at Microsoft Research where he worked on improving the safety and usability of an eye gaze wheelchair. During his time as a student he took a great interest in both computer graphics and games. His projects included an interactive math application that utilizes Microsoft's Kinect sensor to teach algebra, a 2D role-playing game designed to teach students introductory programming concepts, and a website where students can compete in various mini-games to control checkpoints around campus. Relating to these projects, he co-authored publications in IEEE Computers and The Journal of Computing Sciences in Colleges. He enjoys designing, building, and playing games of all kinds as well as adapting technology for improved accessibility. Jebediah is also the primary author of Learn 2D Game Development with C#, Apress, December 2013 and co-author of Build Your Own 2D Game Engine and Create Great Web Games, Apress, October 2015.
Kelvin Sung is a professor with the Computing and Software Systems division at University of Washington Bothell (UWB). He received his Ph.D. in Computer Science from the University of Illinois at Urbana-Champaign. Kelvin's background is in computer graphics, hardware, and machine architecture. He came to UWB from AliasWavefront (now part of Autodesk), where he played a key role in designing and implementing the Maya Renderer, an Academy Award-winning image generation system. Funded by Microsoft Research and the National Science Foundation, Kelvin's recent work focused on the intersection of video game mechanics, solutions to real-world problems, and mobile technologies. Together with his students, Kelvin has co-authored three recent books: one in computer graphics (Essentials of Interactive Computer Graphics: Concepts and Implementations, A.K. Peters, 2008), and the others in 2D game engines (Learn 2D Game Development with C#, Apress, December 2013; and Build Your Own 2D Game Engine and Create Great Web Games, Apress, October 2015).


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Product Details
  • ISBN-13: 9781484225820
  • Publisher: Apress
  • Publisher Imprint: Apress
  • Edition: 1st ed.
  • Language: English
  • Returnable: Y
  • Spine Width: 7 mm
  • Weight: 254 gr
  • ISBN-10: 1484225821
  • Publisher Date: 13 Jan 2017
  • Binding: Paperback
  • Height: 234 mm
  • No of Pages: 116
  • Series Title: English
  • Sub Title: Using HTML5 and JavaScript
  • Width: 156 mm


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