Coding the Arduino Book by Bob Dukish - Bookswagon
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Coding the Arduino

Coding the Arduino


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International Edition


About the Book

Section One
Chapter 1. A background on technologySection 1.1 The difference between science and technologySection 1.2 Ohm's LawSection 1.3 Engineering notation
Chapter 2. Computers and the binary systemSection 2.1 Digital signalsSection 2.2 Power consumptionSection 2.3 InterfacingSection 2.4 Pull-ups and pull-downs
Section Two
Chapter 3. MicrocontrollersSection 3.1 Describing microcontrollersSection 3.2 Writing a program
Chapter 4. More loops, and more elegant methods to flash an LED Section 4.1 Timer loopsSection 4.2 Controlling embedded processesSection 4.3 Digital electronicsSection 4.4 Intermittent windshield wiper control with Arduino
Chapter 5. Serial CommunicationsSection 5.1 The binary number system and ASCII codeSection 5.2 Simulating artificial intelligenceSection 5.3 Designing a serial communications gameSection 5.4 A recipe quantity calculator for baked goods
Chapter 6. Having fun with programmingSection 6.1 Random teacher jokesSection 6.2 Perfecting random numbersSection 6.3 Poker gameSection 6.4 Multi-dimensional arraysSection 6.5 Dice game
Chapter 7. More game programming with a detailed explanationSection 7.1 Coding the game of Twenty One, first attemptSection 7.2 Coding the game of Twenty One, second attempt
Section Three
Chapter 8. Electronic projectsSection 8.1 Coding a voltmeterSection 8.2 Dimming an LED with pulse width modulationSection 8.3 Controlling an LED using a light sensorSection 8.4 Coding a frequency counterSection 8.5 Pulse generationSection 8.6 Counter with seven-segment display (with driver)Section 8.7 Dice game with seven-segment display(with driver)Section 8.8 Counter with seven-segment display (no driver)Section 8.9 Dice game with seven-segment display (no driver)Section 8.10 Electronic dice game with individual LEDs
Section Four
Chapter 9. More elaborate projectsSection 9.1 Coding a more functional poker gameSection 9.2 Coding a more functional game of Twenty OneSection 9.3 Using the Arduino to transmit Morse Code
Chapter 10. Capstone ProjectsSection 10.1 Building an audio Morse code readerSection 10.2 Building an audio Morse code decoderSection 10.3 Team project one, IR Morse code linkSection 10.4 Team project two, IR control linkSection 10.5 Coding math combination word problems
AppendixA.1 Using and writing librariesA.2 Answers to chapter review questions and projectsA.3 Parts list
About the Author: Bob Dukish has been working in the computers and electronics field for over 35 years. He served in the military, worked as an electronic components engineer, holds a number of patents, and taught engineering at both the high school and college levels. He has two Associate Degrees in technology, a Bachelor's Degree in Physics from Syracuse University, as well as Master's Degrees from both Kent State University and Rensselaer Polytechnic Institute. His last degree was earned at the age of 54, and he considers himself to be a lifelong learner.


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Product Details
  • ISBN-13: 9781484235096
  • Publisher: Apress
  • Publisher Imprint: Apress
  • Edition: 1st ed.
  • Language: English
  • Returnable: Y
  • Sub Title: Building Fun Programs, Games, and Electronic Projects
  • Width: 156 mm
  • ISBN-10: 1484235096
  • Publisher Date: 14 Jun 2018
  • Binding: Paperback
  • Height: 234 mm
  • No of Pages: 294
  • Spine Width: 17 mm
  • Weight: 489 gr


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