Design, User Experience, and Usability. Case Studies in Public and Personal Interactive Systems
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Design, User Experience, and Usability. Case Studies in Public and Personal Interactive Systems

Design, User Experience, and Usability. Case Studies in Public and Personal Interactive Systems


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About the Book

Interactions in Public, Urban and Rural Contexts.- Applying a UCD Framework for ATM Interfaces on the Design of QR Withdrawal: A Case Study.- Research on the service design of smart campus based on Sustainable Strategy -- taking smart canteen as an example.- Applications of Real-Time Data to Reduce Air Emissions in Maritime Ports.- Experience and Design of Rural Cultural Well-Being in the New Media Age: A Case Study of Shatan Village in China.- User Experience and Usability Design Centered Smart Application Design to Waste Sorting for Citizens Living in Smart City in China.- Evolution of Public Transport in Rural Areas - New Technologies and Digitization.- A Systematic Literature Review about Quantitative Metrics to Evaluate Usability and Security of ATM Interfaces.- Appropriation, Design and User Experience as a Part of the Language of the City.- A Systematic Review of Usability Evaluation Methods and Tools for ATM interfaces.- Approaching urban experience through rhythmanalysis.- Mobile Based Agricultural Management System for Indian Farmers.- Interactive Pavement: Moving Spatial Surface to Dynamically Convey Information.- Usability Testing of Bank of China Automatic Teller Machine.- UX Design for Health and Well-Being.- Transforming Patient Hospital Experience through Smart Technologies.- Gamedesign and physiotherapy: Contribution of gamification and UX techniques to physical teenagers recovery.- UX concerns in developing functional orthodontic appliances.- PLANTY GO: A Smart Planter System to Relieve Stress and Anxiety of Urban Youngsters.- Prototyping a Mental Health Smartphone Application.- Stress Heatmaps: a Fuzzy-based Approach that Uses Physiological Signals.- Exploring Interaction and Experience Design for Long-term Electrocardiogram Monitoring Based on New Hydrogels.- Exploring Experience Activity Potential for Art Therapy to High School Students in International School, Guangzhou, China.- The development of a point of care clinical guidelines mobile application following a user-centred design approach.- Design and Usability of an E-Health Mobile Application.- Preliminary findings regarding the effect of an interactive wall to promote hand hygiene among healthcare workers.- Research on usability evaluation and redesign of treadmill man-machine interface.- Can an Environmental Feature Influence Interview Anxiety? A Virtual Reality Study.- Voice-based Bodyweight Training Support System using Smartphone.- Exploring Information Support in Mobile Terminal Guidance in the Context of Medical Service.- DUXU for Creativity, Learning and Collaboration.- Teaching Discussion on Information Visualization Design.- E.R.A - Augmented Reality Teaching - Assistive Technology developed for the literacy process of children with ASD.- How to Design Potential Solutions for a Cross-Country Platform that Leverages Students' Diversity: A User-Centered Design Approach - and its Challenges.- Design Practice in Online Courses: Application of Service Design to MOOC.- Changes in Design Education Promoted by Collaborative Organization:Distribution and Fragmentation.- Engineering Design Entrepreneurship and Innovation: Transdisciplinary Teaching and Learning in a Global Context.- Study on the Criteria of Design of Teaching Toolkit for Design Thinking Courses for Lower Grade Students in Primary School.- Available Technologies: Web Design for Technology Transfer from Public Education and Research Institutions.- Financial shared course design based on human-computer interaction.- Emotional Design and Gamification in Educational Processes: Predictor Model to Increase Video Game Efficiency.- SyncMeet: Virtual Work Environment for Collaborative Manga Creation.- Usability Design Study of University Website: A Case of Normal University in China.- Designing an Innovative Collaborative Learning Application: The Case of Method 300.- Pedagogical Discussion on the Application of Role Immersion in Interior Design Teaching.- DUXU fo


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Product Details
  • ISBN-13: 9783030497569
  • Publisher: Springer International Publishing
  • Publisher Imprint: Springer
  • Height: 234 mm
  • No of Pages: 705
  • Spine Width: 37 mm
  • Weight: 1051 gr
  • ISBN-10: 3030497569
  • Publisher Date: 16 Jul 2020
  • Binding: Paperback
  • Language: English
  • Returnable: Y
  • Sub Title: 9th International Conference, Duxu 2020, Held as Part of the 22nd Hci International Conference, Hcii 2020, Copenhagen, Denmark, July 19-24, 2020, Pr
  • Width: 156 mm


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