Chapter 1: What is Accessibility?
- Intro to accessibility - great accessibility is a great experience for everyone
- Intro to disability - ie, its not all visual
- Why mobile is the best for accessible innovation
Chapter 2: What is Digital Inclusion?
- Brief history of accessible thinking
- Inclusive design & the persona spectrum
- Empathy
Chapter 3: Accessibility Tools on Android
- Brief overview of the accessibility features & tools built into Android. What these mean for users, and how to leverage them as developers
- Including code snippets
Chapter 4: Accessibility Tools for iOS
- Brief overview of the accessibility features & tools built into iOS. What these mean for users, and how to leverage them as developers
- Including code snippets
Chapter 5: Ensuring good accessibility
- User research
- Testing with accessibility tools
Chapter 6: Visual Impairments
- Practical tips for improving the experience for people with visual impairments
- Including code snippets
Chapter 7: Motor issues
- Practical tips for improving the experience for people with motor issues
- Including code snippets
Chapter 8: Deaf & Hard of Hearing
- Practical tips for improving the experience for people with auditory impairments
- Including code snippets
Chapter 9: Anxiety & Mental Health
- Practical tips for improving the experience for people with visual mental health issues
- Including code snippets
Chapter 10: Dyslexia, Autism and Learning Difficulties
- Practical tips for improving the experience for people with learning difficulties
- Including code snippets
Chapter 11: Poor Digital Skills
- Good accessibility is not just about disability, but ability too
- What skills are essential for digital life, and how do we measure up
- Practical tips for improving the experience for people with poor digital skills
Chapter 12: Life Circumstances
- Good accessibility is not just about disability, but people's circumstances too
- How circumstances such as low income, poor education etc can affect your digital interactions
- Practical tips for improving the experience for people with with difficult life circumstances
Chapter 13: Age, Gender & Sexuality
- Theres a huge gap in digital use between 18 year olds, and those aged 60+. - How do we make sure we're not prejudicing based on age or experience, gender or sexuality when creating software
Chapter 14: Internationalization
About the Author: Rob Whitaker is an iOS software development engineer at Capital One UK with a passion for improving digital experiences for everyone. He actively observes how people use technology, and considers how we can all make those interactions better. Currently he's working on a project to make the Capital One UK app the first mobile app certified by the RNIB (Royal National Institute for Blind People).