GENRE: Children's Adventure (An Unofficial Minecraft Book for Kids Ages 9 - 12 (Preteen)
Book 2: The Night Crows
After the events that led to his memory loss, the Wither went out on a quest to recover his past. Little did he know how hated the Withers were in this world, where a secret group known as The Night Crows created Withers to destroy the cities and villages.
Willing to change how people see the Withers, he begs for help from a brave warrior called Stevenson, who is also the same person who fought the Wither and left him with a memory loss. The warrior is convinced by the Wither to help him in his quest, since the Wither might be the only one in the world who knows the true identity of The Night Crows members, his creators.
Stevenson, his loyal assistant Dock, and the Wither went to a powerful mage called Astronov to craft them a potion which could restore the Wither's memory. However, the mage was kidnapped by the Crows, who have been watching the group's actions and don't want them to interfere with their 'noble' cause.
Now, the trio will have to not only find The Night Crows and stop their plans to destroy the world with the help from Withers, but they'll also have to save Astronov from the mysterious group.
Read the second entry of The Diary of a Powerful Wither to know the outcome of this fantastic mission, and much more.
Book 3: Secrets Revealed
On their quest to find the mysterious group known as The Night Crows, the group succeeded in saving the mage Astronov. The mage is now able to craft the Wither a potion to restore his memory.
Unfortunately, the potion did not work as they wanted, because the Wither's memory did not fully recover. It may take some time before he remembers everything again. In addition, the mage did not have much information to share about the other Crow members' whereabouts.
However, they found a letter in a secret basement of this group, where one of the members set up a meeting with the others "where the large flow becomes one". Deciding to investigate further into this riddle, the group asks for help from Socy, a friend of Stevenson who lives in Grandpedia.
Socy believes the group is using a secret code to talk about a river, where they could have another one of their secret bases. There are two rivers that meet the criteria depicted in the letter: Jagger River and Gulden River.
The group will have to search both Rivers for new clues, while also paying the city of Levendorf a visit to ask for permission from the King, since Gulden River belongs to his territory. A terrible idea according to Stevenson, as he is not very friendly with Levendorf's local Hero, the warrior known as Vogen.
In the meantime, the Wither is struck by one of his visions from the past, where it is revealed to him that one of the members of the Portenworth royalty is behind his own creation.
How can the Wither deal with this information? Are the Portenworth royal family members also part of The Night Crows? And will they find anything in the Rivers related to this mysterious group? Find out the answers to these questions and much more in the third and last part of The Diary of a Powerful Wither.
This unofficial Minecraft book is not authorized, endorsed or sponsored by Microsoft Corp., Mojang AB, Notch Development AB or any other person or entity owning or controlling the rights of the Minecraft name, trademark or copyrights. All characters, names, places and other aspects of the game described herein are trademarked and owned by their respective owners. Minecraft(R)/ /TM & (c)2009-2016 Mojang/Notch.