In the extensive fields of optics, holography and virtual reality, technology continues to evolve. Displays: Fundamentals and Applications, Second Edition addresses these updates and discusses how real-time computer graphics and vision enable the application and displays of graphical 2D and 3D content.
This book explores in detail these technological developments, as well as the shifting techniques behind projection displays, projector-camera systems, stereoscopic and autostereoscopic displays. This new edition contains many updates and additions reflecting the changes in fast developing areas such as holography and near-eye displays for Augmented and Virtual reality applications.
Perfect for the student looking to sharpen their developing skill or the master refining their technique, Rolf Hainich and Oliver Bimber help the reader understand the basics of optics, light modulation, visual perception, display technologies, and computer-generated holography. With almost 500 illustrations Displays will help the reader see the field of augmentation and virtual reality display with new eyes.
Features:
- Covers physics, technology and techniques behind flat-panel as well as projection displays, projector-camera systems, stereoscopic and autostereoscopic displays, computer-generated holography, and near-eye displays
- Discusses how real-time computer graphics and computer vision enable the visualization of graphical 2D and 3D content
- Augmented by close to 500 rich illustrations, which give readers a clear understanding of existing and emerging display technology
About the Author: Rolf R. Hainich is senior partner at Hainich & Partner, a technology and management consulting company. He has extensive experience in academic and industrial R&D of real-time computer networking and processing, media technology and optics, with research interests including holography and augmented reality.
Oliver Bimber is the head of the Institute of Computer Graphics at Johannes Kepler University Linz. His research interests include visual computing, real-time rendering and visualization, computer vision, image analysis and processing, optics, and human visual perception in next-generation display and imaging technologies.