[The second book in a series of seven books]
While others farm, she grows gnomes. While others fight monsters to level up and gain reputation, she levels up and nurtures monsters to build hatred. While others fall in love with heroes/sages/kings/demons... Well, do you want to fall in love with an illegal building?
Tasha crossed over to a different world, and she transformed into a half-dead dungeon.
Yes, like in a game where you raise a monster ecosystem, hide treasure chests, and wait for heroes to come and fight.
Four hundred years after the Plane War, space cracks severed the connections between the divine realm, abyss, and human realm. Dragons and elves had long left the continent, the legendary hero who could move mountains and seas had become a myth, and the anomalies and hybrids that remained in the human world had become outcasts. At the peak of the expansion of the human empire, an ancient dungeon that could possibly connect to the abyss and summon demons had awakened.
The story of crossing into a dungeon, creating a grey new world that accommodates all races, beliefs, and lifestyles, with a self-serving female lead who has her own set of principles.
Management, upgrading, and an ensemble cast, with a focus on the plot, minimal emotions, the female lead transitioning later into human form, and the male lead being a demon who is dedicated to "digging pits" but ends up being persuaded by the female lead to advocate for world harmony. The protagonist is loyal to "golden thighs" and has self-created worldviews and societal progress, with accelerating gears; overall, it's a healing genre.
Content tags: soul switching, fantasy magic, otherworldly continent, strong female lead
Protagonist: Tasha ┃ Supporting characters: Many ┃ Others: dungeon, western fantasy, leveling up, construction