Game AI Uncovered: Volume Two continues the series with the collected wisdom, ideas, tricks and cutting-edge techniques from 22 of the top game AI professionals and researchers, from around the world.
The techniques discussed in these pages cover the underlying development of a wide array of published titles, including The Survivalists, Wheelman, Plants vs. Zombies: Battle for Neighborville, Dead Space, Zombie Army 4, Evil Genius 2, Sniper Elite 5, Sonic & All Stars Racing Transformed, DiRT: Showdown, and more.
Contained within this volume are overviews and insight covering a host of different areas within game AI, including generalised planners, player imitation, awareness, dynamic behaviour trees, decision-making architectures, agent learning for automated play throughs, utility systems, machine learning for cinematography, directed acyclic graphs, environment steering, difficulty scenarios, environmental cues through voxels, automated testing approaches, dumbing down your AI, synchronised path following, and much more.
Beginners to the area of game AI, along with professional developers, will find a wealth of knowledge that will not only help in the development in your own games but will spark ideas for new approaches.
- Covers a wide array of AI in games, touching on a host of different genres.
- Provides real-life case studies of game AI in published titles.
- Introduces new ideas that will shape game AI into the future.
Contributors:
Dr Allan Bruce
Andrea Schiel
Andy Brown
Dr Bram Ridder
Dale Green
Dominik Gotojuch
Fernando Penousal Machado
Ivan Mateev
Jonas Gillberg
Jonathan Keslake
Michele Condò
Dr Nic Melder
Nuno Vicente Barreto
Licínio Roque
Paul Roberts
Phil Carlisle
Richard Bull
Rodolfo Fava
Sarah Cook
Steve Bilton
Steven Dalton
Tobias Karlsson