Games and Learning Alliance Book by Antonios Liapis
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Games and Learning Alliance

Games and Learning Alliance


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About the Book

Serious Game design and pedagogical foundations.- Using ludonarrative dissonance in Grand Theft Auto IV as pedagogical tool for ethical analysis.- A Participatory Approach to Redesigning Games for Educational Purposes.- Requirements Analysis of a Serious Game for Deaf Players.- Debriefing and Knowledge Processing: An Empirical Study about Game-Based learning for Computer Education.- Designing a 2D Platform Game with Mathematics Curriculum.- Planet Dewey: Designing a hybrid game to boost students' information literacy.- Designing Serious Games for People with Special Needs: Implications from a Survey.- From Skeptics to Advanced Adopters: Investigating Digital Game Adoption Practices, Challenges and Needs of Teachers in Swedish Schools.- Reinforcing the Attitude-Behavior Relationship in Persuasive Game Design - Four Design Recommendations for Persuasive Games for Societal Interventions.- Incorporating Theories of Metacognitive Learning in the Design of a Serious Game on Emotion Regulation.- Teaching educational game design: Expanding the game design mindset with instructional aspects.- AI and Technology for SG.- A Pilot Study on the Feasibility of Dynamic Difficulty Adjustment in Game-Based Learning Using Heart-Rate.- Modelling the Quality of Visual Creations in Iconoscope.- Andromeda: a Personalised Crisis Management Training Toolkit.- Towards an Operational Definition of Procedural Rhetoric.- A Study on enhancing learnability of a serious game by implementing a pedagogical agent.- Scaffolding open text input in a scripted communication skills learning environment.- Loud and Clear: The VR game without visuals.- Infusing Multimodal Tools and Digital Storytelling in Developing Vocabulary and Intercultural Communicative Awareness of Young EFL Learners.- Lessons Learned from the Development of a Mobile Learning Game Authoring Tool.- Bolstering Stealth Assessment in Serious Games.- Cyber Chronix, participatory research approach to develop and evaluate a storytelling game on personal data protection rights and privacy risks.- Some notes on the possibile role of cognitive architectures in serious games.- Gamification.- Towards a Reality-Enhanced Serious Game to Promote Eco-Driving in the Wild.- Gamifire - A scalable, platform-independent Infrastructure for Meaningful Gamification of MOOC.- A data-driven approach to analyze user behavior on a personalized gamification platform.- Tower of Questions (TOQ): A Serious Game for Peer Learning.- Albiziapp: a Web, Collaborative and Gamified Tool Dedicated to Tree mapping and learning.- Applications and case studies.- Lifelong learning with a digital math game: performance and basic experience differences across age.- Learning geothermal energy basics with the serious game HotPipe.- Evaluation of interventions in blended learning using a communication skills serious game.- Effects of Game Based Learning on Academic Performance and Student Interest.- 'Museum Escape': a game to increase museum visibility.- HealthyLunch: A serious Game for Educating and Promoting the Intake of the Recommended Number of Daily Servings Among Children.- Serious Business Game on Digitalization.- Understanding Attitude Towards Emergency Training Modes: Regular Drills And Serious Games.- Quantum physics vs. classical physics: introducing the basics with a virtual reality game.- A Serious Game to Inform Young Citizens on Canal Water Maintenance.- Posters.- A Framework for the Development of Serious Games for Assessment.- How to design and measure a serious game aiming at emotional engagement of social anxiety.- On the design of gamification elements in Moodle courses.- A serious game design and evaluation approach to enhance Cultural Heritage Understanding.- A Focused Conversational Model for Game Design and Play-Tests.- Alternative teaching of History Subject in Primary School: The case of the 3D HIT playful activity.- A serious logistical game of paediatric emergency medicine: p


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Product Details
  • ISBN-13: 9783030343491
  • Publisher: Springer International Publishing
  • Publisher Imprint: Springer
  • Height: 234 mm
  • No of Pages: 607
  • Spine Width: 32 mm
  • Weight: 911 gr
  • ISBN-10: 3030343499
  • Publisher Date: 02 Nov 2019
  • Binding: Paperback
  • Language: English
  • Returnable: Y
  • Sub Title: 8th International Conference, Gala 2019, Athens, Greece, November 27-29, 2019, Proceedings
  • Width: 156 mm


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