The Influence of a Self-Avatar on Space and Body Perception in Immersive Virtual Reality
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The Influence of a Self-Avatar on Space and Body Perception in Immersive Virtual Reality

The Influence of a Self-Avatar on Space and Body Perception in Immersive Virtual Reality


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About the Book

The technological advances in computer graphics, three-dimensional scanning and motion tracking technologies, contribute to the increase in the use of self-avatars in immersive real time virtual reality (VR) for visualization, simulation, clinical VR and entertainment purposes. Therefore, it is important to gain new insights on how users perceive their body, their self-avatar and the virtual space, as well as the interaction between body and space perception in VR. Using state-of-the-art VR technologies, I investigated how changes of the self-avatar influence the perception of one's own body and space in VR. This research has major implications for improving the usefulness of clinical VR (e.g. therapies and diagnostics), as well as VR applications (e.g. games, visualization and entertainment) that use self-avatars and aim at providing a realistic experience in VR. Technologische Fortschritte in der Computergrafik, dem dreidimensionalen Scannen und in Motion-Tracking-Technologien haben zu einem erhohten Einsatz von Selbst-Avataren in immersiven virtuellen Realitaten (VR) beigetragen. Selbst-Avatare werden zum Beispiel in den Bereichen Visualisierung und Simulation, aber auch in klinischen Anwendungen oder fur Unterhaltungszwecke eingesetzt. Deshalb ist es wichtig neue Erkenntnisse uber die Wahrnehmung des eigenen Korpers, des Selbst-Avatars und der raumlichen Wahrnehmung des Benutzers zu gewinnen, sowie den Einfluss des Selbst-Avatars auf die raumliche Wahrnehmung in der virtuellen Welt zu untersuchen. Mit Hilfe von moderner VR-Technologie habe ich untersucht wie Veranderungen des Selbst-Avatars die Wahrnehmung des eigenen Korpers und des Raumes verandern. Die Ergebnisse zeigen, dass Selbst-Avatare nicht genau die gleichen Dimensionen wie der Korper des Benutzers haben mussen, damit sich der Benutzer mit seinem Selbst-Avatar identifizieren kann.


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Product Details
  • ISBN-13: 9783832539788
  • Publisher: Logos Verlag Berlin
  • Binding: Paperback
  • Language: English
  • Returnable: N
  • Spine Width: 0 mm
  • Width: 145 mm
  • ISBN-10: 3832539786
  • Publisher Date: 26 May 2015
  • Height: 210 mm
  • No of Pages: 143
  • Series Title: Mpi Biological Cybernetics
  • Weight: 750 gr


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The Influence of a Self-Avatar on Space and Body Perception in Immersive Virtual Reality
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