Innovation trifft Virtuelle Realität by Katrin Anna Gruber
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Innovation trifft Virtuelle Realität

Innovation trifft Virtuelle Realität


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About the Book

Um auf dem globalen Markt konkurrenzfähig zu bleiben, sind Unternehmen angetrieben ihren Produktentwicklungsprozess stetig zu optimieren und zu beschleunigen. Voraussetzung für den innovativen Fortschritt und anschließenden nachhaltigen Erfolg ist unter anderem ein erhöhtes Maß an kreativen Möglichkeiten, Entwicklungsfreiheit sowie erweiterten Testmöglichkeiten. Der Einsatz virtueller interaktiver Technologien ist in heutigen Produktionsumgebungen ein unverzichtbares Entwicklungs- und Evaluierungswerkzeug für effektive und effiziente Innovationsprozesse. In diesem Kontext kommen virtuelle Prototypen in Form von dreidimensionalen (3D-) Modellen und Simulationen als kostengünstige Alternative zum Bau von physikalischen Prototypen oder Mockups verstärkt zum Einsatz und ergänzen in vielen Industriebranchen die Produktionsschritte. Dieses Buch dokumentiert einen flexiblen Ansatz zur Entwicklung einer immersiven Head-Mounted-Display-Umgebung unter Verwendung der Game Engine Unity3D.
About the Author: Katrin Anna Gruber, B. Sc., wurde 1985 in Würzburg geboren. Ihr Studium der Medienkommunikation an der Julius-Maximilians-Universität Würzburg schloss sie im Jahre 2014 mit dem akademischen Grad "Bachelor of Science" erfolgreich ab. Bereits während des Studiums sammelte die Autorin umfassende praktische Erfahrungen in der TV-, Film- und Medienbranche. Jobs in verschiedenen Geschäftsfeldern formten zusätzlich die Interessen der ausgebildeten Fremdsprachenkorrespondentin. Fasziniert vom Potential der Virtuellen Realität, tauchte sie in die Videospiel-Entwicklung ein, um mit der 3D-Brille Oculus Rift fiktive Szenarien in realitätsnahe Erlebnisse verwandeln zu können.


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Product Details
  • ISBN-13: 9783959350266
  • Publisher: Disserta Verlag
  • Binding: Paperback
  • Language: German
  • Returnable: N
  • Spine Width: 7 mm
  • Weight: 213 gr
  • ISBN-10: 3959350260
  • Publisher Date: 16 Apr 2015
  • Height: 210 mm
  • No of Pages: 128
  • Series Title: German
  • Sub Title: Das Potential der VR-Technologie zur Optimierung von Produktentwicklungsprozessen durch die Integration von Virtuellen Prototypen
  • Width: 148 mm


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