Interactive Storytelling
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Interactive Storytelling: First Joint International Conference on Interactive Digital Storytelling, ICIDS 2008 Erfurt, Germany, November 26-29, 2008, Proceedings

Interactive Storytelling: First Joint International Conference on Interactive Digital Storytelling, ICIDS 2008 Erfurt, Germany, November 26-29, 2008, Proceedings

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International Edition


About the Book

This volume contains scientific papers and case studies presented at Interactive Sto- telling ’08: The First Joint International Conference on Interactive Digital Storytelling (ICIDS), held November 26–29, 2008, in Erfurt, Germany. Interactive Digital Storytelling (IDS) is a cross-disciplinary topic, which explores new uses of interactive technologies for creating and experiencing narratives. IDS is also a huge step forward in games and learning. This can be seen through its ability to enrich virtual characters with intelligent behavior, to allow collaboration of humans and machines in the creative process, and to combine narrative knowledge and user activity in interactive artifacts. IDS involves concepts from many aspects of Computer Science, above all from Artificial Intelligence, with topics such as narrative intelligence, automatic dialogue and drama management, and smart graphics. In order to process stories in real time, traditional storytelling needs to be formalized into computable models by drawing from narratological studies. As it is currently hardly accessible for creators and e- users, there is a need for new authoring concepts and tools supporting the creation of such dynamic stories, allowing for rich and meaningful interaction with the content.

Table of Contents:
Future Perspectives on Interactive Digital Storytelling (Keynotes).- Embracing the Combinatorial Explosion: A Brief Prescription for Interactive Story R&D.- Interactive Narrative, Plot Types, and Interpersonal Relations.- The IRIS Network of Excellence: Integrating Research in Interactive Storytelling.- Interactive Storytelling Applications.- Mobile Urban Drama – Setting the Stage with Location Based Technologies.- Say Anything: A Massively Collaborative Open Domain Story Writing Companion.- Locating Drama: A Demonstration of Location-Aware Audio Drama.- Lies and Seductions.- Animation-Based Interactive Storytelling System.- Dear Esther: An Interactive Ghost Story Built Using the Source Engine.- Walking the Edit – A Research Project of the Master Cinema Network in Switzerland.- Virtual Characters and Agents.- 3D Immersion in Virtual Agents Education.- Exploring Non-verbal Behavior Models for Believable Characters.- Revisiting Character-Based Affective Storytelling under a Narrative BDI Framework.- VirtualActor: Endowing Virtual Characters with a Repertoire for Acting.- Steps towards a Generic Interface between Interactive Storytelling Applications and Character Animation Engines.- User Experience and Dramatic Immersion.- Looking at the Interactive Narrative Experience through the Eyes of the Participants.- Play and Narration as Patterns of Meaning Construction: Theoretical Foundation and Empirical Evaluation of the User Experience of Interactive Films.- Trying to Get Trapped in the Past – Exploring the Illusion of Presence in Virtual Drama.- The Functions of Music in Interactive Media.- Adaptive Musical Expression from Automatic Realtime Orchestration and Performance.- Architectures for Story Generation.- Narrative Generation for Suspense: Modeling andEvaluation.- A Use of Flashback and Foreshadowing for Surprise Arousal in Narrative Using a Plan-Based Approach.- Story Planning with Vignettes: Toward Overcoming the Content Production Bottleneck.- Schemas in Directed Emergent Drama.- Developing a Drama Management Architecture for Interactive Fiction Games.- Planning and Interaction Levels for TV Storytelling.- Exploiting Structure and Conventions of Movie Scripts for Information Retrieval and Text Mining.- Generation of Dilemma-Based Narratives: Method and Turing Test Evaluation.- Models for Drama Management and Interacting with Stories.- Emergent Stories Facilitated.- Making Stories Player-Specific: Delayed Authoring in Interactive Storytelling.- Verbal Communication of Story Facilitators in Multi-player Role-Playing Games.- Improvisation and Performance as Models for Interacting with Stories.- Let’s Pretend I Had a Sword.- On the Use of Computational Models of Influence for Managing Interactive Virtual Experiences.- Authoring and Creation of Interactive Narratives.- Purposeful Authoring for Emergent Narrative.- From Debugging to Authoring: Adapting Productivity Tools to Narrative Content Description.- PRISM: A Framework for Authoring Interactive Narratives.- Tales for the Many: Process and Authorial Control in Multi-player Role-Playing Games.- An Intelligent Plot-Centric Interface for Mastering Computer Role-Playing Games.- StoryTec: A Digital Storytelling Platform for the Authoring and Experiencing of Interactive and Non-linear Stories.- Workshop: Impro Theatre.- Workshop: Pen-and-Paper Role-Playing.- Workshop and Panel: The Authoring Process in Interactive Storytelling.


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Product Details
  • ISBN-13: 9783540894247
  • Publisher: Springer-Verlag Berlin and Heidelberg GmbH & Co. KG
  • Publisher Imprint: Springer-Verlag Berlin and Heidelberg GmbH & Co. K
  • Height: 235 mm
  • No of Pages: 334
  • Returnable: Y
  • Width: 155 mm
  • ISBN-10: 3540894241
  • Publisher Date: 13 Nov 2008
  • Binding: Paperback
  • Language: English
  • Returnable: Y
  • Sub Title: First Joint International Conference on Interactive Digital Storytelling, ICIDS 2008 Erfurt, Germany, November 26-29, 2008, Proceedings


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