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Let's Build a Multiplayer Phaser Game

Let's Build a Multiplayer Phaser Game


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About the Book

Chapter 1: Introduction

Chapter Goal: How to approach this book

Chapter 2: Setting Up Our Development Environment

Chapter Goal: Getting started - Checking out Github and switching to the start branch - A simple hello world inside of our setup

Sub - Topics:

1. Where to start

1. Setting up Node.js and Git

2. The main ingredient

3. Our Frontend architecture

4. Our general architecture

Chapter 3: Orchastrating Our Domain Model

Chapter Goal: Have a concise model to work with.

Sub - Topics:

1. The building blocks

2. Creating our first model

3. The player model

4. The Keyboard model

5. Putting it all together

6. Creating our directories

7. Directories construction tactics

Chapter 4: Implementing Our Game Domain Models

Chapter Goal: Introduction to phaser and implementing our models

Sub - Topics:

1. About Phaser

2. Talking about Phaser...

3. The Player model

4. Phaser Arcade Physics

5. The Game Model

6. The Keyboard model

Chapter 5: Seeing It in Action!

Chapter Goal: Alpha version of the game

Sub - Topics:

1. Hooking it all up together

Chapter 6: Projectiles!

Chapter Goal: Allow the gunships to fire!

Sub - Topics:

1. Making it to the big screen

2. Overlap

3. Gimme the gun!

4. More on Overlap

5. Updating the keyboard with fire!

6. The HUD

Chapter 7: Hooking Up Our Server

Chapter Goal: The backend of things

Sub - Topics:

1. On to the server side of things

2. Models and events

3. Setting up our static file server

4. Socket connection

5. Back to the client

6. Marvellous explosions!

Chapter 8: The World Should Remember Your Name

Chapter Goal: Authentication

Sub - Topics:

1. Login

Chapter 9: Bonus! Chapter Goal: Cleaning up

Sub - Topics:

1. Refactoring & Asteroids

2. Adding more features

3. Some more refactoring

4. Asteroids!

Chapter 10: Further reading and discovery

Chapter Goal: Where to go from here

Sub - Topics:

  1. Other Phaser resources

About the Author:

Oscar Lodriguez has been developing software as a freelancer for close to 13 years. During this time, he has worked with software giants such as Adyen, BNP Paribas, Ebay, Bol.com, Schiphol, and Backbase. He has a bachelor's degree in computer science and is a motivated and avid learner who stays up to date with web industry standards. He has written three books and speaks regularly at Golang/JavaScript meet-ups in and around Holland.


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Product Details
  • ISBN-13: 9781484242483
  • Publisher: Apress
  • Publisher Imprint: Apress
  • Height: 234 mm
  • No of Pages: 151
  • Spine Width: 9 mm
  • Weight: 295 gr
  • ISBN-10: 1484242483
  • Publisher Date: 06 Dec 2018
  • Binding: Paperback
  • Language: English
  • Returnable: Y
  • Sub Title: With Typescript, Socket.Io, and Phaser
  • Width: 156 mm


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