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Making Peg Solitaire Browser Games

Making Peg Solitaire Browser Games


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About the Book

This is a single chapter from the Phaser Game Starter Kit Collection. This chapter leads you through game development for Jump-2-Capture games. These self-contained tutorials are for both v3.x.x & v2.x.x, perfect for novices and experienced web developers, and anyone creating single-player games with their own artwork and features.Discover how to create online Peg Solitaire and "Jump to Capture" games using the methods in this chapter from the Phaser Game Starter Kit Collection. When you finish this course, you will have a production pipeline to create as many different "Jump to Capture" games as your imagination can dream of!You'll also get bonus download examples, source code references on how to do every single thing in this game design workbook, so you can copy and paste these examples into your own productions and then modify those resources for your own purposes.I would like to guide you in creating several styles of Peg Solitaire game mechanics. We will use the game mechanics, mechanisms and the development methods discussed in Phaser Game Prototypes. By the end of this tutorial, you should have a fully functional Peg Solitaire game using your own gaming assets. There is a supporting website where you can download the bonus content included with your course purchase. This extraordinarily comprehensive course will teach you how to: - Use the Phaser JS Gaming Framework! either v2.x.x or v3.x.x- How to integrate "Jump to Capture" game mechanics into other game genres such as RPG and Combat Systems!- Use your game as a Progressive Web Application or Single Page Web Application for any device.- Analyze current business demand for this game's genre and where to deploy it.- Automatically generate various game boards.- Instructor Guides and teaching resources available for workshops in this course's special Teacher edition and online courses.


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Product Details
  • ISBN-13: 9781658203029
  • Publisher: Amazon Digital Services LLC - KDP Print US
  • Publisher Imprint: Independently Published
  • Height: 280 mm
  • No of Pages: 164
  • Series Title: Making Browser Games
  • Sub Title: Jump-To-Capture Game Mechanics for Phaser.js Gaming Frameworks v3.x.x & v2.x.x
  • Width: 216 mm
  • ISBN-10: 165820302X
  • Publisher Date: 19 Nov 2017
  • Binding: Paperback
  • Language: English
  • Returnable: N
  • Spine Width: 11 mm
  • Weight: 589 gr


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