Preface Introduction: Mathematics in Computer Graphics Yoshinori Dobashi
Part 1: Mathematics in Appearance Modeling Micro-Appearance Modeling of Fabrics
Shuang Zhao Measuring the Light Reflectance with Mobile Devices
Roman Ďurikovič and Andrej Mihálik and Branislav Ballon and Pavol Kunovský
Sparkling Effect in Virtual Reality Device
Roman Ďurikovič and Lucia Kunovská and Andrej Mihálik
Dappled tiling Shizuo Kaji, Alexandre Derouet-Jourdan, and Hiroyuki Ochiai
Procedural Non Uniform Cellular Noise
Théo Jonchier, Marc Salvati and Alexandre Derouet-Jourdan Part 2: Mathematics in Fluid Simulation Just Enough Non-Linearity Theodore Kim
An Efficient Cloud Simulation with Adaptive Grid Structure
Kei Suzuki and Yoshinori Dobashi and Tsuyoshi Yamamoto
Recent Progress in Simulations of 3D Vortex Sheets with Surface Tension
Kazuki Koga and Mitsuaki Funakoshi
Part 3: Mathematics in Digital Fabrication and Visualization Physics-Based Computational Design for Digital Fabrication
Changxi Zheng
Design Tools in the Age of Personal Fabrication Takeo Igarashi
Clustering and Layout of Graphs with Attributed Nodes
Takayuki Itoh
About the Author: oshinori Dobashi is an Associate Professor at the Graduate School of Information Science and Technology, Hokkaido University. He received his Ph.D. in Engineering from Hiroshima University, and his research interests center on computer graphics, including realistic rendering, fluid simulation and sound modeling. He has published numerous papers at leading computer graphics conferences and in respected journals, such as ACM SIGGRAPH. He has received several best paper awards from major computer graphics conferences, including EUROGRAPHICS. He also received a Commendation for Science and Technology (Research Category) from the Minister of Education, Culture, Sports, Science and Technology. He is one of the leading researchers in the computer graphics community in Japan.
Shizuo Kaji is an Associate Professor at the Institute of Mathematics for Industry, Kyushu University. He received Ph.D. from the Department of Mathematics, Kyoto University in 2007. His research interest is in topology and its applications in computer sciences. He is currently a PRESTO researcher at the Japan Science and Technology Agency (JST), working on a project on the mathematics of computer graphics.Kei Iwasaki is currently an Associate Professor at the Faculty of Systems Engineering at Wakayama University. He received his Ph.D. degree from The University of Tokyo in 2004. His research interests include computer graphics, real-time rendering and visual simulation.