Chapter 1 - Setting Up Your Environment
Chapter 2 - Basic Concepts
Chapter 3 - Nodes, Geometries, Materials, and Anchors
Chapter 4 - Built in AR Guides
Chapter 5 - Animations
Chapter 6 - Constraints
Chapter 7 - Lighting
Chapter 8 - Video and Sound
Chapter 9 - Plane Detection
Chapter 10 - Image Detection
Chapter 11 - Face Tracking and Expression Detection
Chapter 12 - Touch Gestures and Interaction
Chapter 13 - 3D Models
Chapter 14 - Physics
Chapter 15 - Object Detection
Chapter 16 - Body Tracking
Chapter 17 - Publishing to the App Store
About the Author: Lee Englestone is an innovative, hands-on software development manager and technical lead, based in Stockport, England. He has been a .NET developer for many years, writing code for Windows, web, mobile, cloud, and augmented reality applications in his spare time. He believes that there are many new exciting opportunities for developers in the area of augmented reality and is excited to share them with his fellow .NET developers. In recognition of his community contributions, he has been awarded a Microsoft MVP in Developer Technologies.