Praticas Ageis no Processo de Desenvolvimento de Jogos Eletronicos
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Praticas Ageis no Processo de Desenvolvimento de Jogos Eletronicos

Praticas Ageis no Processo de Desenvolvimento de Jogos Eletronicos


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About the Book

A indústria de jogos eletrônicos está entrando em uma nova era, na qual a tecnologia e a criatividade fundem-se, produzindo alguns dos mais estonteantes entretenimentos do Séc. XXI. Essa indústria, que já em 2003 ultrapassou o faturamento do cinema, tendo um rendimento anual de bilhões de dólares, emerge como uma das mais poderosas, excitantes e influentes no mundo das artes. Mesmo com toda essa pujança e rentabilidade, muitos dos relatos sobre projetos de jogos mostram que a produção desses softwares não é uma tarefa simples, estando ainda distante de um processo de trabalho saudável e sinergético. Entretanto, ao analisarmos mais atentamente os postmortems disponíveis nos sites especializados em jogos eletrônicos, pode-se constatar a adoção de várias práticas de engenharia de software, em especial, práticas ágeis de desenvolvimento. Assim, é possível melhorar o processo de desenvolvimento de jogos eletrônicos através da aplicação dessas práticas? Que práticas são mais adequadas para este domínio? Que impacto sua adoção tem sobre propriedades subjetivas como a criatividade e a diversão? O objetivo deste trabalho é avaliar o impacto da aplicação de práticas ágeis no processo de desenvolvimento de jogos eletrônicos, analisando os principais problemas da indústria de jogos, levantando as boas práticas já adotadas e propondo um conjunto de práticas ágeis que contemplem as características do processo de desenvolvimento de jogos. Finalmente, com o intuito de obter resultados experimentais da aplicação dessas práticas, será realizado um estudo de caso, possibilitando avaliar seus efeitos sobre o processo de trabalho.
About the Author: Doutorando em Ciência da Computação pelo Programa de Pós-Graduação em Computação (PPGC) do Instituto de Informática da UFRGS e Assessor da Diretoria Técnica da PROCERGS na área de Engenharia de Software. Possui graduação em Engenharia Elétrica pela Universidade Federal do Rio Grande do Sul (2000) e é mestre em Engenharia de Software pelo PPGC/UFRGS, além de especialista em Redes e Sistemas Distribuídos (UFRGS) e Desenvolvimento em Software Livre pela Universidade do Vale do Rio dos Sinos (UNISINOS). Mais de 22 anos de experiência no desenvolvimento de sistemas de informação, tendo sido funcionário concursado da Justiça Federal, Tribunal de Justiça do Estado do Rio Grande do Sul e PROCEMPA, além de ter atuado em cargos gerenciais no INEP e na Empresa Brasil de Comunicação (EBC). Tem experiência na área de Ciência da Computação, com ênfase em Engenharia de Software, atuando principalmente nos seguintes temas: compreensão, evolução e visualização de software, métodos ágeis, jogos digitais e informática.


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Product Details
  • ISBN-13: 9781500584771
  • Publisher: Createspace Independent Publishing Platform
  • Publisher Imprint: Createspace Independent Publishing Platform
  • Height: 280 mm
  • No of Pages: 170
  • Series Title: Portuguese
  • Weight: 458 gr
  • ISBN-10: 1500584770
  • Publisher Date: 22 Jul 2014
  • Binding: Paperback
  • Language: Portuguese
  • Returnable: N
  • Spine Width: 11 mm
  • Width: 216 mm


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