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Simulations, Serious Games and Their Applications

Simulations, Serious Games and Their Applications


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About the Book

Collision Detection using Axis Aligned Bounding Boxes.- Navier-Stokes Equation based Ink Diffusion Simulation in Chinese Calligraphy.- Human Body Adaptation and Cloth Prepositioning for Kinect based Virtual Try-on.- Integrating EEG modality in serious games for rehabilitation of mental patients.- Multi-link-ahead Conflicts Prediction In Dynamic Seaport Environments.- Long Vehicle Turning.- Reliable and Fast Conservative Advancement for Physically Realistic Rigid Body Simulation.- The Use of Virtual Worlds and Serious Gaming in Education.- Serious Games for e-Health Care Services.- GF Engine - A Versatile Platform for Game Design and Development.- Virtual CNC Training.- Updated GameTools: Libraries for Easier Advanced Graphics in Serious Gaming.- Pink Dolphins - A Serious Simulation Game.
About the Author:

Dr. Yiyu Cai is Associate Professor with The College of Engineering, and The Institute for Media Innovation, Nanyang Technological University (NTU), Singapore. He received multi-disciplinary trainings in Mathematics, Computer Graphics, and Mechanical Engineering. In NTU, he teaches Computer Graphics, Virtual Reality, Visualization, Computer-aided Design and Manufacturing, Computational Biology, etc.

Dr. Cai has over 20 year research experience developing 3D and simulation technology for applications in engineering, medicine and education. His research has been supported by both public and private sectors. He has published over 150 papers in peer-reviewed international journals and conferences and also has edited 5 books or journal special issues. He is associate editor with the journal Simulation and Gaming, and sits in editorial boards of several international journals. Part of his innovative and interdisciplinary research was or is being exhibited in Singapore Art Museum, Singapore Science Centre, and China National Science and Technology Museum. Dr Cai has co-organised several major international or regional conferences, and is keynote speakers or invited speakers at several international conferences. He has co-invented 5 patents granted or pending approval. He was former co-President of the International Simulation and Gaming Association.

Dr. Goei Sui Lin is an associate professor with the Windesheim University of Applied Sciences (Zwolle, The Netherlands) and a assistant professor and senior teacher trainer with the VU University Amsterdam (The Netherlands). Currently she is a visiting professor at National Institute of Education of Nanyang Technological University (NTU) Singapore. She received multidisciplinary trainings in Pedagogics, Educational and Instructional Psychology, Teacher Training, Child Psychology, and Special Needs. At VU University and Windesheim University she heads a team of researchers and teacher trainers specialising in professionalising teachers in designing learning environments for students with (special) educational and pedagogical needs. In designing these learning environments IT plays a special role as assistive technology. Dr. Goei is a well know Dutch specialist in the field teacher training and special educational needs. Special focus is on how to validate research results via collaborative design research both by researchers as well as practitioners.


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Product Details
  • ISBN-13: 9789814560313
  • Publisher: Springer
  • Publisher Imprint: Springer
  • Depth: 19
  • Height: 234 mm
  • No of Pages: 258
  • Series Title: Gaming Media and Social Effects
  • Weight: 607 gr
  • ISBN-10: 9814560316
  • Publisher Date: 27 Nov 2013
  • Binding: Hardback
  • Edition: 2014 ed.
  • Language: English
  • Returnable: Y
  • Spine Width: 23 mm
  • Width: 160 mm


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