This latest edition provides you with the tools to become an effective Symbian OS developer and offers a deep understanding o the fundamental principles upon which Symbian OS is based. The text is also complemented with a suite of examples. "Symbian OS C++ for Mobile Phones Volume 3" includes: An introduction to Symbian C++, with descriptions of the basic building blocks and usage patters. Examples that are fully compatible with the latest Carbide.++ Symbain IDEs guide the reader through increasingly complex aspects of Symbian C++. The core concepts, resources and programming idioms that you need to create, test and publish a non-trivial GUI (graphical user interface) application. An introduction to some of the most significant Symbian OS system services: extensibility and the use of plug-ins and practical descriptions of the communications, multimedia and database services. Advice on the available range of graphics APIs and help to ensure that your application code is as device-independent as possible.
As it is targeted at the high-growth area where computers and mobile communications converge, Symbian OS gives you unparalleled opportunities in mass-market, enterprise and system programming.
If you've programmed in C++ at any level, and wish to develop software for mobile phones, this book is essential.
"Symbian OS C++ for Mobile Phones Volume 3" draws on the experience of Symbian's own engineers to provide you with a thorough grounding in writing C++ applications for mobile phones using the latest version of Symbian OS and beyond.
Richard Harrison's existing books are the bestsellers in the Symbian Press Portfolio. His latest book, co-written with Mark Shackman is the successor to "Symbian OS C++ for Mobile Phones" Volumes One and Two. Written in the same style as the two previous volumes, this is set to be another gem in the series.
The existing material from the volumes will be combined, with explanations and example code updated to reflect the introduction of Symbian OS v9. New and simplified example application will be introduced, which will be used throughout the book. The reference and theory section in particular sets this book apart from the competition and complements other books being proposed at this time.
Anyone looking for a thorough insight into Symbian OS C++ before moving onto specialize on particular Symbian OS phones need this book It will not teach people how to program in C++, but it will reinforce the techniques behind developing applications in Symbian OS C++, and more.
This innovative new book covers Symbian OS fundamentals, core concepts and UI.
Key highlights include: A quick guide to KernelPlatform securityPublishing ApplicationsView ArchitectureMulti-User games