About the Book
In North Africa, the Long Range Desert Group are a thorn in the sides of the Italian forces, disrupting vital lines of communication and striking at strategic targets ranging far and wide. In Normandy, US forces brace against a German counterattack, determined to maintain their foothold in the region. The fighting is intense and the outcome hangs on a knife-edge. With everything at stake, you desperately need reinforcements!
Undaunted: Reinforcements is a modular expansion that introduces a range of new rules, scenarios, and units. Unleash the might of the German and American tanks and see how your new squad options fare against them in Undaunted: Normandy, or make use of mines, assault aircraft, and other new units as you attempt to outfox your opponent in Undaunted: North Africa. Whether you have only one or the other, you'll be able to play Undaunted for the first time in a four-player mode, or test your mettle in a solo mode by Dávid Turczi and David Digby. Requires a copy of Undaunted: Normandy or Undaunted: North Africa to play.
Ages: 14+
Players: 1/2/4
Playing Time: 45-60 minutes
Contents: 59 cards, 150 oversized solo cards, tokens, two scenario booklets For exclusive new content, news, updates and information about errata please visit the Osprey website!
About the Author:
David Thompson was born in Savannah, Georgia. He began designing games as part of the Cambridge design community when he lived in the UK. He now lives in Dayton, Ohio with this wife and three children. He is best known for Undaunted (Osprey), War Chest (AEG), and the Valiant Defense series of solitaire wargames (DVG).
Trevor Benjamin was born and raised in New Brunswick, Canada. He now lives in the UK with his wife and two children, where he has had the great fortune of meeting his long term collaborators David Thompson, Brett J. Gilbert and the rest of the Cambridge design community. He is best known for
Undaunted (Osprey),
War Chest (AEG), and
Mandala (Lookout).
Roland MacDonald is a graphic designer, illustrator, and board game designer. With a BFA in Fine Arts and an MA in Game Design, he started working doing 3D modelling for PS2 and PC games. After doing concept art and illustrations for
Shogun 2 Total War, he moved on to work primarily on board games, illustrating titles including
Stop Thief!, Kaiju Crush, and
Battle Line. Dávid Turczi is a prolific UK-based game designer, most well known for the BGG top 50 hit
Anachrony. Additional designs include
Kitchen Rush,
Dice Settlers,
Rome and Roll, and solo modes for various other designers' games, including
Teotihuacan and
Cerebria.
David Digby is a designer, developer, and rulebook editor based in Colchester in the UK. He has a particular enthusiasm for solo game design, and has created solo modes for Chocolate Factory, Romen n Roll, Eternal Palace, Swatch, and Tinners Trail. Outside of gaming, David works as a technical manager in theatre, plays golf, and coaches youth cricket for his region.