The VES Handbook of Virtual Production is a comprehensive guide to everything about virtual production available today - from pre-production to digital character creation, building a stage, choosing LED panels, setting up Brain Bars, in-camera compositing of live action and CG elements, Virtual Art Departments, Virtual Previs and scouting, best practices and much more.
Current and forward-looking, this book covers everything one may need to know to execute a successful virtual production project - including when it is best to use virtual production and when it is not. More than 80 industry leaders in all fields of virtual production share their knowledge, experiences, techniques, and best practices. The text also features, charts, technical drawings, color images, and an extensive glossary of virtual production terms.
The VES Handbook of Virtual Production is a vital resource for anyone wishing to gain essential knowledge in all aspects of virtual production. This is a must-have book for both aspiring and veteran professionals. It has been carefully compiled by the editors of The VES Handbook of Visual Effects.
About the Author: Susan Zwerman, VES, is an experienced Visual Effects Producer with a passion for cutting-edge film production. She is highly respected for her expertise in VFX and Virtual Production Budgeting and Scheduling. As chair of the DGA UPM/AD VFX Digital Technology Committee, Susan organizes virtual production seminars to introduce members to this exciting and evolving new technology. Susan received the Frank Capra Achievement Award in recognition of career achievement and service to the industry and the Directors Guild of America in 2013. She is a member of the Academy of Motion Picture Arts and Sciences, the Producers Guild of America, the Directors Guild of America, and a member and Fellow of the VES.
Jeffrey A. Okun, VES, is an award-winning Visual Effects Supervisor who is more than conversant with virtual production. He is a member and Fellow of the VES, and a member of The Academy of Motion Pictures, Arts and Sciences, the American Society of Cinematographers (ASC), the Television Academy, and the Editor's Guild. Okun created visual effects tracking and bidding software in 1992 that is still in wide use within the industry today, as well as the revolutionary visual effects techniques dubbed the "PeriWinkle Effect" and the "Pencil Effect" - a predictive budgeting tool.