Chapter 1: Introduction - What is VUI Chapter Goal: defines VUI, its history and present day technology
No of pages 10
Sub -Topics
1. What is VUI? 2. When did it all start?
3. The journey
4. Current day
Chapter 2: Modern day VUI landscape Chapter Goal: understanding how major players are going forward with their VUI and device strategy
No of pages: 25
Sub - Topics
1. Major players and their unique positions
2. Direction towards world domination
3. Device strategy of major players
4. Integration of AR, VR, digital assistance
Chapter 3: Principles of VUI Chapter Goal: laying down the guiding principles to create a delightful VUI
No of pages: 70 - 150
Sub - Topics:
5. Principles with associated examples
This might be broken down into 5 separate chapters.
Chapter 4: Multi modal interaction Chapter Goal: understanding an ecosystem where different modes of interaction takes place across devices simultaneously.
No of pages: 50 - 70
Sub - Topics:
1. GUI model and examples 2. GUI + VUI as a model with examples
3. VUI only as a model with examples
4 . Challenges
Chapter 5: Future Ahead
Chapter Goal: giving an idea of the plethora of use cases, scenarios where VUI will affect human lives.
1. An idea about future tech
2. Imagining a future case with the reader
3. Creating potential scenarios, solving for VUI
About the Author: Ritwik Dasgupta works as a UX designer with Microsoft, India. He works on the Cortana team for Windows 10, assistant-enabled devices, and iOS and Android apps. He received his Bachelor of Architecture degree from NIT Calicut and his postgraduate degree in Industrial Design (MDes) from IIT Delhi.