About the Book
Three arrogant heroes all want the Eye of Aera, but little do they know that they are about to face world-shattering prophecies.
Josephus believes he is the prophesised Chosen One, on a quest to save the world. Accompanying him into the dungeon is his trusty side-kick, Grilk, a kobold wizard. They seek the Eye of Aera, a magical artifact. On the other side of the dungeon, Penellina Dairgren descends into its depths. She considers herself a master halfling thief, and to prove it, she will be the first to uncover the Eye of Aera. Meanwhile, back in town, a proselytising dwarven cleric seeks solace in a good meal at the local tavern. One day, when he's converted enough people to his god's religion, he will be welcomed back into his lord's good graces. None of them know it, but they're all about to be swept up into a mess of ancient prophecies. But prophecies are malleable things that can be bent to suit the needs of those with the knowledge and power to do so. This is a light-hearted adventure in the vein of a fantasy roleplaying campaign. The characters are memorable, the stakes are high, and the adventure goes through many twists and unexpected outcomes. You can expect to laugh often and be entertained throughout. "It reads like a fun game of Dungeons and Dragons adventure with plot twists and comedic drama." - 5 stars
"There was lots of action and adventure and twists that you don't expect" - 5 stars
"With a plot that runs along at a cracking pace and plenty of witty banter plus a cast of interesting characters, this was fun to read." - 4 stars
"a lot of comedy, double-crossing and confused heroes" - 4 stars
Excerpt from the first chapter"All I'm trying to say" - Josephus side-stepped an elf's crude overhead swing - "is that if you hadn't lost the map earlier, we wouldn't be in quite this predicament."
"Yes, yes," Grilk hissed, pressing its small scaly body against the slick cavern wall. "Hidden entrance or not. Elfs here anyway."
Josephus let out an exasperated sigh, and tossed the long blond hair from his face. "Still" - he kicked a wild-eyed elf to the side - "it would have been a little easier than this head-on assault." To emphasise the point, he skewered an elf through the back with his sword.
A tumble of rubble pooled at Josephus's feet. At the dim edges of Grilk's torchlight, an inky-dark tunnel lead deeper into the cave network. Three wood-elves emerged, carrying shields and swords, eyes glinting in the flickering light.
"Looks like some of them have a bit of sense left. They've got shields now," Josephus said.
"Elfs no sense. Not trees here. Only rocks."
"Maybe they're not wood-elves, maybe they're drow?" His shield blocked an arrow from an unseen attacker. "Can you brighten it up a little more in here? I can't see where these arrows are coming from."
Grilk's vertical-slit pupils narrowed, the most expressiveness its scaled face could show. "If no light, I see! Tell you where swing. Better." A flurry of arrows struck the floor around the lizard.
"I know." More arrows whistled past Josephus's ears. Going down on one knee, he tucked himself behind his shield as much as possible. He peered over the steel disc, scanning the nebulous shapes in the dim light. "But don't you think that would be a little ungainly? Please?" Distress strained his vocal register up an octave as two arrows buried themselves in the metal. "If you would light everything up for just a moment, I can deal with these guys and then we can work out a better plan."
"Plan good. You bad."
Josephus felt the need to point out - once again - that he hadn't lost the map; but another arrow changed his mind.
"Please, Grilk. I'll try and do better next time." Josephus swallowed.
The short, reptilian humanoid snuffled hot air out of its long snout. "Fin